X86-64 with a minSdkVersion of API level 21, on Linux.
#ANDROID NDK R8D HOW TO#
For example, the following shows how to build libpng for Android Windows usersĬan build these projects using the Windows Subsystem for Linux or a Linux VM.Īutoconf projects allow you to specify the toolchain to use with environment Autoconf Caution: Autoconf projects are generally not buildable on Windows. In these cases, it is better to use the triple-prefixed Clangīinaries. Many projects' build scripts will expect GCC-style cross compilers where eachĬompiler targets only one OS/architecture combination and so may not handle For otherĪrchitectures, the prefixes are the same for all tools. Note: For 32-bit ARM, the compiler is prefixed with armv7a-linux-androideabi,īut the binutils tools are prefixed with arm-linux-androideabi. Suffix because they are unaffected by minSdkVersion. This suffix is only used withĬlang/clang++ the binutils tools (such as ar and strip) do not require a The format of the prefix or target argument here is the target triple with a The NDK you downloaded according to the following table: NDK OS Variant In both cases, replace $NDK with the path to the NDK and $HOST_TAG to match $ $NDK/toolchains/llvm/prebuilt/$HOST_TAG/bin/aarch64-linux-android21-clang++ \ Whichever you find most convenient: $ $NDK/toolchains/llvm/prebuilt/$HOST_TAG/bin/clang++ \ MinSdkVersion of 21, either of the following will work and you may use For example, to compile for 64-bit ARM Android with a To ensure that you build for the correct architecture, either pass theĪppropriate target with -target when invoking Clang, or invoke the Interfacing with arbitrary build systems. The make_standalone_toolchain.py script is no longer needed for OverviewĪs of NDK r19, the toolchains installed by default with the NDK may be used Systems should instead read the Build System Maintainers Guide. This is often the case with third-party dependencies that are notĪndroid-specific, such as OpenSSL and libbzip2.īuild system maintainers looking to add native NDK support to their build
#ANDROID NDK R8D CODE#
This document is to describe how to build existing code that uses other build Refer to one of those guides for building application code. The NDK contains official support for ndk-build and CMake. You're using an older NDK, consider upgrading.
![android ndk r8d android ndk r8d](https://yqfile.alicdn.com/img_48d92eb1a2219fb20e9a3ceeb7da9331.png)
In the end, if you feel we can wait until sometime in Q2 to begin this, we can have all Linux Foopies rather than the mish-mash we have now, and do this work easier.Note: The content described in this document requires at least NDK r19. I don't believe we'd build inside mock for foopies, but I'd confirm that and test before we deploy anyway) If RPM the docs at should help as a rough guide of what I need to do it (e.g.
#ANDROID NDK R8D 64 BIT#
So we'd need at the least a linux ndk-stack that works on 64 bit linux, and if we need this everywhere now (as in, most tegras) we need some way to make it work/install on the mac foopies we have now (which is manual).Īs far as the deployment, I'll be much much happier if this was doable as an RPM, but don't go out of your way to create/setup one (as in, if there is no "ndk-stack" RPM we can cherry pick)Įither way, I want very detailed steps to regenerate the executable or RPM, which include sources/stuff that is not stored locally or at Android's discretion (as in, I don't want to link to and then find out a year from now when we need/want to update the patch for this binary, that the source moved.
![android ndk r8d android ndk r8d](https://i.stack.imgur.com/Wo4jL.png)
* Our systems are Linu圆4 without the 32-bit libs installed
#ANDROID NDK R8D MAC OS#
* We have Foopies running as a Mac OS (two flavors of mac, as well :/ ) Ok a few issues/procedural nits with this.